A cozy first-person clean-up memory and puzzle game.
The player is placed in a small, friendly cafeteria where their mission is to memorize the randomized arrangement of the room within a limited time. Once the time runs out, a comical earthquake strikes the café, turning everything into a mess. Now, the player's objective is to clean up the room as accurately as possible, relying on their memory. When they feel they’re done, they can press a button to have their performance evaluated.
I was the lead designer and producer of the project.
As the designer, I created the level layout and worked closely with our environment artist to make the space feel both cozy and visually appealing while keeping the gameplay approachable. I also designed the room randomization system, prop spawn locations, and the game's usable items.
As the producer, I organized weekly in-person team meetings, created production schedules, and tracked the project's progress to keep the team aligned. I managed development through HacknPlan and Discord, ensuring everyone knew their priorities and upcoming tasks.
Beyond my primary roles, I also filled gaps wherever they appeared to help polish the game. I created the settings menus, significantly improved the player controls, built an advanced room randomization system using Blueprints, added interactive functionality to props, and produced several 3D assets and collision meshes.