Viis Kakone

A screenshot of the game A screenshot of the game A screenshot of the game

Tools I used:

Unreal Engine 5 Adobe Photoshop Blender Microsoft Power Point Microsoft Excel Hacknplan

Game Description

A cozy first-person clean-up memory and puzzle game.

The player is placed in a small, friendly cafeteria where their mission is to memorize the randomized arrangement of the room within a limited time. Once the time runs out, a comical earthquake strikes the café, turning everything into a mess. Now, the player's objective is to clean up the room as accurately as possible, relying on their memory. When they feel they’re done, they can press a button to have their performance evaluated.

Work I put in

I was the main designer and producer of the project.

As a designer, I created the layout of the level and, working closely with our environment artist, helped make the room feel cozy and beautiful while keeping the gameplay approachable. I also designed the randomization system, the spawn locations for the props, and the usable items.

As a producer, I held weekly team meetings, created schedules, and tracked our progress to keep everyone on the same page. I managed the team using Hacknplan and Discord, ensuring my teammates always knew what needed to be done next.

In addition, I filled many gaps to help polish the game. For example, I created the settings screens, significantly improved the player controls, built an advanced room randomization system, and added a variety of functions to props using Blueprints. I also created a few 3D assets and many colliders.

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