A cozy first-person clean-up memory and puzzle game.
The player is placed in a small, friendly cafeteria where their mission is to memorize the randomized arrangement of the room within a limited time. Once the time runs out, a comical earthquake strikes the café, turning everything into a mess. Now, the player's objective is to clean up the room as accurately as possible, relying on their memory. When they feel they’re done, they can press a button to have their performance evaluated.
I was the main designer and producer of the project.
As a designer, I created the layout of the level and, working closely with our environment artist, helped make the room feel cozy and beautiful while keeping the gameplay approachable. I also designed the randomization system, the spawn locations for the props, and the usable items.
As a producer, I held weekly team meetings, created schedules, and tracked our progress to keep everyone on the same page. I managed the team using Hacknplan and Discord, ensuring my teammates always knew what needed to be done next.
In addition, I filled many gaps to help polish the game. For example, I created the settings screens, significantly improved the player controls, built an advanced room randomization system, and added a variety of functions to props using Blueprints. I also created a few 3D assets and many colliders.