A top-down 2D action looter and survival game.
Set in a dystopian future where giant insects rule the world, only a few survivors remain. These survivors must scavenge for resources, weapons, and food to stay alive. From your base of operations, you travel to nearby ruined towns, search for loot as quickly as possible, and try to escape before you're overwhelmed by bloodthirsty bugs and centipedes.
I was the second 2D artist for the project, responsible for UI and environmental art.
I created all the tilesets for the game, designing various decorations and buildings, and then assembling them in Unity. A lot of time went into ensuring every single tile loops correctly and fits seamlessly with others. I also designed the UI and numerous lootable items.