A top-down 2D action looter and survival game.
Set in a dystopian future where giant insects rule the world, only a few survivors remain. These survivors must scavenge for resources, weapons, and food to stay alive. From your base of operations, you travel to nearby ruined towns, search for loot as quickly as possible, and try to escape before you're overwhelmed by bloodthirsty bugs and centipedes.
I was the second 2D artist on the project, responsible for the UI and environmental art.
I created all of the game's tilesets, designing various decorations and buildings before assembling them in Unity. A significant amount of time went into ensuring that every tile looped correctly and fit seamlessly with the others. I also designed the UI and created numerous lootable items.
Our other artist was responsible for designing and animating the characters and enemies, so we worked closely together to ensure that both sides of the artwork followed the same visual direction. We regularly compared our work and adjusted details where needed to maintain a consistent art style across the entire game.