A stylized first-person, rhythm-based melee fighting game demo.
In Beat Brawl, the premise is simple: choose a song and beat up some guys in a bar. Landing your hits on the beat increases your score and boosts your damage.
I was the level designer and 3D artist for the project.
I started by designing the game's only playable level directly in Unreal Engine. Then, I recreated that graybox layout in Blender and decorated it afterward. I also created most of the 3D props, handled the lighting, and developed an outline shader for the game.