Scarcity

A screenshot of the game A screenshot of the game A screenshot of the game

Tools I used:

Unity
Adobe Photoshop
Krita
Microsoft Office Power Point
Trello

Game Description

A top-down puzzle action shooter set in a dystopian laboratory.

Neil Artman is a military-trained, world-class scientist who has been framed for a disastrous experiment that began turning people into bloodthirsty monsters. In this dystopian world, it’s up to you to clear your name and put an end to the vilest of mutants.

Work I put in

I was the sole artist for the project.

I began by designing the main character and creating several enemy designs before creating the project's art bible and presentation visuals. From there, I developed the player's in-game model and hand-animated every character action in Photoshop using Smart Objects. I applied the same workflow to the enemies while also creating the in-game tileset and user interface graphics.

One of my favorite parts of the project was creating decorative assets and bringing the levels to life inside Unity. I also designed and built one level from start to finish, while decorating and polishing several others by fixing visual issues and improving their overall presentation. One particularly problematic level was completely redesigned and rebuilt in collaboration with anoter teammate.

Itch.io Page