Scarcity

A screenshot of the game A screenshot of the game A screenshot of the game

Tools I used:

Unity Adobe Photoshop Krita Trello

Game Description

A top-down puzzle action shooter set in a dystopian laboratory.

Neil Artman is a military-trained, world-class scientist who has been framed for a disastrous experiment that began turning people into bloodthirsty monsters. In this dystopian world, it’s up to you to clear your name and put an end to the vilest of mutants.

Work I put in

I was the sole artist for the project.

I began by designing the main character and some of the enemies. Next, I created an art bible and visuals for our project presentation. After that, I started working on the player’s in-game model. All of the character’s actions were hand-animated using Photoshop and copied smart objects. I then created the enemies in the same way, along with the in-game tileset and UI graphics.

I really enjoyed creating a variety of decorative assets and placing them throughout the levels in Unity. I also had the opportunity to design and build one level myself. Additionally, I was responsible for decorating and fixing visual issues in several levels. One particularly problematic level was completely redesigned and rebuilt in collaboration with one of my teammates.

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