Although Counter-Strike was never one of my main games, its approachable gameplay inspired me to explore level design. I began with a simple 1v1 map that I built, decorated, and made fully functional as a way to learn the tools. Since it was primarily a learning project, I never published it.
My second project started as a small 2v2 Wingman map, but I soon expanded the idea into a fully fledged 5v5 competitive level. The project grew into a much larger challenge, and I spent countless hours refining the layout to create balanced and enjoyable gameplay. The map, Barricade, is featured on my ArtStation, where I showcased the environmental vision by fully decorating roughly half of the level.
At the time, my focus was almost entirely on gameplay rather than environmental art, so I later returned to apply textures and prepare the map for playtesting. The first large-scale test was played in a full 5v5 lobby with friends, whose honest feedback helped identify areas for improvement. I continued refining the map based on their playtesting experience.
Barricade is not available on the Steam Workshop quite yet, but I am doing my best decorating the map and getting it released asap. While its visuals remain a work in progress, the core goal has always been to create gameplay that feels fair, faithful, and fun.
I’ve been designing 2D levels ever since first grade. It all started with hand-drawn levels on A4 paper, and over the years I created nearly 200 unique designs using nothing but markers and imagination.
As I got older, playing New Super Mario Bros. Wii with my brothers inspired me to turn those ideas into real, playable levels. Its simple but engaging gameplay sparked my passion for level design and encouraged me to start creating my own experiences.
Since then, I’ve designed six fully fledged custom levels, recreated one level from a later Mario title, and even rebuilt the entirety of World 1 in reverse. Each level is fully functional, decorated, and accompanied by custom music.
Around half of my original levels are available on my YouTube channel, along with all of the recreated projects. If you’d like to see my early level design work, I’d love for you to check them out.
Love it or hate it, social media has become a big part of modern life, and it’s something I genuinely enjoy working with.
During my internship, I worked as the social media manager for Lumo Creations, also before that creating content for the KAMK.GG esports organization. My primary role at KAMK.GG was observing and casting the team’s official Counter-Strike 2 matches. I also have casted several smaller Rainbow Six Siege and Super Smash Bros. tournaments.
I’ve invested heavily in content creation and used my artistic skills to strengthen the quality of my work. I’m proficient in video editing, having produced YouTube videos for Vatsastapuhuja Sari Aalto and earned second place in Andreas Tolonen’s video editing contest. Through that same passion, I also developed a strong interest in thumbnail design.
I currently stream regularly on Twitch, where I average around 20 viewers per stream. I enjoy creating my own visual identity, including overlays and emotes, and I’ve designed every emote for my channel. I’ve also completed a commissioned set of five emotes for fellow streamer Kristukka.
I always look forward to talking with new people, so don't be shy and hit me up! 👊⤴️
Email: vaatu.kamula@gmail.com
Location: Oulu, Finland
© 2026 Vaatu Kamula
Self designed & coded using HTML, CSS & JavaScript.